Editor’s Note
This article outlines the gaming accessories market’s projected growth from $13.09 billion in 2025 to $23.14 billion by 2031. This expansion is driven by the sector’s shift from basic peripherals to integrated ecosystems, fueled by trends like professional esports and cloud gaming.

The gaming accessories market is projected to grow from USD 13.09 billion in 2025 to USD 14.39 billion in 2026, and is expected to reach USD 23.14 billion by 2031, registering a CAGR of 9.96% from 2026 to 2031.
This growth trajectory reflects the industry’s evolution from simple peripherals to software-integrated ecosystems that unify play, productivity, and content creation. Key growth drivers include the professionalization of esports, the rise of cloud gaming platforms that lower hardware barriers, and the first wave of AI-enabled peripherals requiring low-latency interfaces. Manufacturers have also responded to increasing cross-platform usage by incorporating universal compatibility into their design roadmaps. Meanwhile, haptic feedback and early-stage neural interface research are evolving accessories from passive input devices to active sensory feedback systems. Strategic moves, such as Corsair’s acquisition of Fanatec in September 2024, indicate major players are pursuing vertical integration to secure differentiated technologies and supply chain control.
North America maintained a 31.74% share in 2025, supported by a cohesive esports infrastructure, strong sponsorship funding, and an established streaming creator culture. Retailers benefited from accelerated sales through coordinated launch schedules leveraging influencer unboxing videos. The 2025 tariff shock increased landed costs, prompting inventory pooling and just-in-time replenishment to minimize capital lock-in.
Asia Pacific’s double-digit CAGR was significantly driven by China’s manufacturing ecosystem, which shortened design-to-delivery cycles, and Southeast Asia’s robust mobile esports scene. Government-supported tech parks in India and Malaysia nurtured accessory startups targeting region-specific aesthetics and budget segments. Regional telecom operators bundled game pass subscriptions with 5G contracts, promoting controller sales included in welcome kits.
The European market matured around ergonomic compliance. Safety certifications for chairs enacted in Germany became a de facto global standard. Nordic countries prioritized sustainable materials, influencing global sourcing standards. Gamers in Latin America gravitated towards mid-tier wired devices due to high import tariffs on lithium battery products, though the initiation of regional tournaments in Argentina and Brazil began to drive headset upgrades. In the Middle East and Africa, premium console sales drove accessory demand, with retailers expanding installment payment options, particularly during promotional seasons like Ramadan.
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Table of Contents
Chapter 1 Introduction
Chapter 2 Research Methodology
Chapter 3 Executive Summary
Chapter 4 Market Landscape
Chapter 5 Market Size and Growth Forecast
Chapter 6 Competitive Landscape
Chapter 7 Market Opportunities and Future Outlook